Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jun 25, 2009, 11:25 AM // 11:25   #201
Ascalonian Squire
 
Join Date: Jun 2009
Advertisement

Disable Ads
Post

Quote:
Originally Posted by Arkantos View Post
If both the communing and channeling rits have superior runes, they'll go for any spirit. If only the channeling rit does, they'll go after the offensive spirits. But I barely see them going after any spirits, so whatever. The 75hp loss isn't that bad, especially if you keep the communing rit back. The only time it's going to be bad is if you really over-aggro and your party wipes.
I'm sorry I don't completely understand what you meant.

I take it you meant: if only the communing rit does they go after the offensive spirits?
cause the defensive ones got higher armor so they attack the offensive.

I also take it you meant that higher armor does not affect the AI targeting party members over spirits?

Cause if sups make monsters target party members instead of the spirits, they can do their work and protect instead of getting wiped and no longer being able to provide the awesome prot.

That would be another (and I think rather good) reason to consider taking subs.

So what I am interested in is:
How efficiently do sup runes make the communing-hero's spirits take less damage, due to AI that is more likely to target party members over spirits because of the additional armor provided by these sup-runes?
radbout is offline   Reply With Quote
Old Jun 25, 2009, 11:26 AM // 11:26   #202
Grotto Attendant
 
Abedeus's Avatar
 
Join Date: Jan 2007
Location: Niflheim
Profession: R/
Default

Quote:
Originally Posted by ZenRgy View Post
I ran this build and then got an error 7. Thanks, Arkantos.
You are not good enough to run it. You may now leave in disgrace.
Abedeus is offline   Reply With Quote
Old Jun 25, 2009, 11:38 AM // 11:38   #203
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
Originally Posted by radbout View Post
I'm sorry I don't completely understand what you meant.

I take it you meant: if only the communing rit does they go after the offensive spirits?
cause the defensive ones got higher armor so they attack the offensive.

I also take it you meant that higher armor does not affect the AI targeting party members over spirits?

Cause if sups make monsters target party members instead of the spirits, they can do their work and protect instead of getting wiped and no longer being able to provide the awesome prot.

That would be another (and I think rather good) reason to consider taking subs.

So what I am interested in is:
How efficiently do sup runes make the communing-hero's spirits take less damage, due to AI that is more likely to target party members over spirits because of the additional armor provided by these sup-runes?
Yes, that's what I mean, and that's what I posted.

To be honest, I don't exactly know if spirits go after spirits according to health/armor. If they do, then they'd go after the offensive spirits before the defensive ones (assuming the communing rit has a sup). Either way, they should go after minions first.
Arkantos is offline   Reply With Quote
Old Jun 25, 2009, 12:07 PM // 12:07   #204
Ascalonian Squire
 
Join Date: Jun 2009
Default

Btw, Arkantos:
what do you think of turning the Rt/n channel/resto-hero into a N/rt? I posted about that before but as of yet not seen any replies on it. I think it improves the healing part because you can save two skillslots by replacing the energyskills for soulreaping. the loss of some spirithp and offensive power are the obvious drawbacks.

(Still talking about the 1-manbuild)

Edit: OAhjYghr4OVzrZ5EjNOncSzhJA

Last edited by radbout; Jun 25, 2009 at 12:19 PM // 12:19..
radbout is offline   Reply With Quote
Old Jun 25, 2009, 12:44 PM // 12:44   #205
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

I'd rather stick with the rit. Lack of red bar skills isn't an issue, since you have lots of protection and henchies. I've never had a problem with spirit light (or mbas) being the only healing skill on the heroes bars.
Arkantos is offline   Reply With Quote
Old Jun 25, 2009, 08:30 PM // 20:30   #206
Forge Runner
 
MercenaryKnight's Avatar
 
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
Default

I think we need a contest going around. Basically 1 human + 3 heroes/hench and then a 2 player + 6 hero contest. Find a moderately difficult vanquish somewhere that would be a good test. Then see who can beat it the fastest, with the least amount of deaths and then test that damage output at the master of whispers.

Just interesting because a lot of people say they don't see xxx build as something special and say you can easily do better than it.

My only concern is reclaim essence should be like a compass range instead of casting range of a spirit. Sometimes I want to run to the next group without waiting and I realize all the spirits= still recharging because reclaim essence was used. I don't know why, I think if the ritualist is barely out of aggro of the enemies it will use reclaim essence even though your still actively fighting the group.
MercenaryKnight is offline   Reply With Quote
Old Jun 26, 2009, 12:00 AM // 00:00   #207
Wilds Pathfinder
 
Life Bringing's Avatar
 
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
Default

Strong MJ honoring Arkantos. Anyways, it appears that the AI is best when the heroes are wielding a staff, so you should probably note that somewhere. Depending on what kind of guild you're looking for, LOD is probably open.
Life Bringing is offline   Reply With Quote
Old Jun 26, 2009, 12:21 AM // 00:21   #208
Major-General Awesome
 
fenix's Avatar
 
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Default

I mentioned on PvX wiki that using a staff is the way we've been doing it, as the Hourglass has good stats and is freeeeee (and infinite in number).

Apparently it also changes the way they use Reclaim. Which is probably why it works so well for us.
__________________
I came when I heard you'd beaten the ELITE FOUR.

fenix is offline   Reply With Quote
Old Jun 26, 2009, 12:34 AM // 00:34   #209
Wilds Pathfinder
 
Life Bringing's Avatar
 
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
Default

And thats why I said you should put a note about using a staff somewhere. Some on pvx also suggested switching out the Xinrae rit for a necro, which is actually a pretty good idea. You could drop BoC for another heal(ghostmirror?) to make up for the slightly lower healing.
Life Bringing is offline   Reply With Quote
Old Jun 26, 2009, 01:22 AM // 01:22   #210
Forge Runner
 
MercenaryKnight's Avatar
 
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
Default

Yeah on the wiki it says to use a +5 energy 30hp spear and spawning focus for the reclaim essence ritualist instead.
MercenaryKnight is offline   Reply With Quote
Old Jun 26, 2009, 01:47 AM // 01:47   #211
Major-General Awesome
 
fenix's Avatar
 
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Default

That won't be correct, because it (apparently) makes the Rit use it wrong. Stick to a staff and you won't have any problems with it.
__________________
I came when I heard you'd beaten the ELITE FOUR.

fenix is offline   Reply With Quote
Old Jun 26, 2009, 02:37 AM // 02:37   #212
Frost Gate Guardian
 
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
Default

I modified my 3-hero build yet again. I think this is as good as it is going to get for 3-hero spirit/minion builds.

http://pvx.wikia.com/wiki/Build:Team...Minion_Masters
Vann Borakul is offline   Reply With Quote
Old Jun 26, 2009, 02:52 AM // 02:52   #213
Frost Gate Guardian
 
Darcryed's Avatar
 
Join Date: Jan 2008
Default

Those team builds look pretty sweet, good job Arkantos & Fenix !

About to try the 1-man build on my D, are vanquishes quicker or simply safer w/ Arkfenway ? I'm planning on vanquishing in the Old Ascalon area and if this is working well I will keep working towards Leg Vanquisher.

EDIT : One more question : basically, any MM build will do ?

Last edited by Darcryed; Jun 26, 2009 at 02:55 AM // 02:55..
Darcryed is offline   Reply With Quote
Old Jun 26, 2009, 03:12 AM // 03:12   #214
Major-General Awesome
 
fenix's Avatar
 
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Default

Darcryed; We're not 100% sure about speed, but so far the build is quite fast. As for safety, this build is FAR safer than any other hero bars. The defense is far superior to other builds, so you shouldn't have any worries about wiping unless you overaggro too much.
__________________
I came when I heard you'd beaten the ELITE FOUR.

fenix is offline   Reply With Quote
Old Jun 26, 2009, 03:16 AM // 03:16   #215
Wilds Pathfinder
 
Life Bringing's Avatar
 
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
Default

I would say that Racway has superior defense. About Vann's build, the bars look similar, just with roles switched around
Life Bringing is offline   Reply With Quote
Old Jun 26, 2009, 03:22 AM // 03:22   #216
Frost Gate Guardian
 
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
Default

Quote:
Originally Posted by Life Bringing View Post
I would say that Racway has superior defense. About Vann's build, the bars look similar, just with roles switched around
It's more offensive and has better healing. I dropped Displacement/Shelter/AoU because I don't think you actually need them. Union lasts long enough work without AoU and dropping those allows for greater offense and healing abilities. I think it's better overall.
Vann Borakul is offline   Reply With Quote
Old Jun 26, 2009, 03:35 AM // 03:35   #217
Major-General Awesome
 
fenix's Avatar
 
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Default

Well Racway arguably has better defense, but it of course comes almost entirely from a human paragon, which of course can fit into this build just as easily. So if you were a non-paragon human player, this build has the better defense.
__________________
I came when I heard you'd beaten the ELITE FOUR.

fenix is offline   Reply With Quote
Old Jun 26, 2009, 03:46 AM // 03:46   #218
Wilds Pathfinder
 
Life Bringing's Avatar
 
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
Default

Quote:
Originally Posted by Vann Borakul View Post
It's more offensive and has better healing. I dropped Displacement/Shelter/AoU because I don't think you actually need them. Union lasts long enough work without AoU and dropping those allows for greater offense and healing abilities. I think it's better overall.
Posting in two places is kind of weird, but it definitely needs prot spirit/shelter, lacks condition removal(put in WoR), and sig of sorrows is bad.
Life Bringing is offline   Reply With Quote
Old Jun 26, 2009, 04:32 AM // 04:32   #219
Frost Gate Guardian
 
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
Default

Quote:
Originally Posted by Life Bringing View Post
Posting in two places is kind of weird, but it definitely needs prot spirit/shelter, lacks condition removal(put in WoR), and sig of sorrows is bad.
I figured heroes might use Signet of Sorrow really well, but it can interfere with healing even if they do. So it's gone. I don't see any dire need for prot spirit/shelter. I blazed through some Roaring Ethers and SF djinns earlier without any problems. There weren't any large packets of damage that truly needed to be stopped. Besides MBaS, there aren't any cond removals, and most monk henches I've looked at so far don't have cond removal, so WoR is definitely usable.

Last edited by Vann Borakul; Jun 26, 2009 at 04:36 AM // 04:36..
Vann Borakul is offline   Reply With Quote
Old Jun 26, 2009, 04:41 AM // 04:41   #220
Forge Runner
 
zelgadissan's Avatar
 
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
Default

Alright, I said I'd post my Urgoz HM results...

Humans were a mesmer, ranger, dervish, and necro. We don't speed clear and we don't act like we do - we run our main professions with pretty much whatever builds we choose and we do it for fun. If you want to know my build, I'll gladly share - it was junky. Six ArkFenway heroes, a smite monk to SoH the dervish, and an offensive paragon.

The heroes stood up extremely well. I'm not going to bother with telling you our time because we kept freezing continuously, I lagged out for what was close to ten minutes, had a guildie get caught in one of the closing doors (it happened to me before, I'd link it from Game Bugs but cba to manually find it with search down) so we had to wait on him to vamp out and then Rebirth him, etc. The only point where we even had a chance of failure was when we all froze mid-fight, and guess what? The OP rit heroes had killed an entire mob of nine enemies by the time we got back.

The point is the heroes translate quite well to the 12-man area. The time won't ever match up to what a big CoP speed-group can (could?) do - at the same time, if you have 12 people why would you run these heroes - but for the average GW player, Urgoz HM was and would be a breeze.
zelgadissan is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Introducing . . . Takeo Questions & Answers 1 Feb 19, 2007 09:17 PM // 21:17
Introducing your guild Kenney Rogers Site Feedback 1 Aug 25, 2006 11:33 PM // 23:33
Introducing myself! Ryoushi The Riverside Inn 2 Jun 13, 2005 10:01 PM // 22:01
Serlic Questions & Answers 2 May 09, 2005 07:54 PM // 19:54


All times are GMT. The time now is 11:50 PM // 23:50.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("